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    Boenisch, senior producer at the 2K studio

    megaomgchen
    #1  
    发表于 2019-12-19 01:42:59
    Boenisch, senior producer at the 2K studio

    Maybe we've got New Orleans Pelicans No. 1 overall pick Zion Williamson to thank you for this, but it appears 2K has contributed players access to some brand new, huskier construct. I jacked my established player to 350 lbs, and it led to a clearly heavier character.While I had been pleased to see the diversity, the build still was not true for the weight. Nevertheless, the huge majority of body types which you would see in the NBA are easy to make in NBA 2K20.

    The biggest missing piece in the offline CAP system is tattoos. This has been a void in an otherwise solid portion of the game for ages. There are some technological impediments in adding this into the CAP mix, but there isn't any question it's still a considerable void considering how large tattoos are when it comes to visual comprehension together with NBA players.

    We've discussed our disappointment with EA's strategy to change at length. The company's unwillingness to invest in Nintendo's hit console by providing us a FIFA based on versions on other platforms feels counter-productive, and for every glimmer of hope we all get that things might have changed, we view further confirmation that the business just doesn't care about Switch players.

    Fortunately, not all programmers of simulation sports games think the same way, and while basketball fans have had their ups and downs so far on Nintendo's hybrid, it appears that 2K studio Visual Concepts are all round on Switch. In conversation with USGamer, Rick Boenisch has discussed the company's devotion to Nintendo's platform and releasing Shift variations with broad feature parity.

    Boenisch, senior producer at the 2K studio, discussed the technical mishaps with NBA 2K18, something that the staff worked hard to classify and a continuing challenge on Change since technology improvements with the forthcoming NBA 2K20:"Oh yeah, that was entertaining," Boenisch laughs. "The locker room displays were very intensive, since there are so many calculations happening with with the shadows, all the technologies to create those scenes look as good as possible. And this year there is even more technology to make it seem better, so on Switch we needed to return to where it was, then improve upon it. So yeah, we're always looking for ways to improve on the Switch version."

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